First Hour Superpower (Finished)
It’s done: Jam Page
Your character is capable of four ‘powers’ such as double jumping and becoming insoluble, however after the introduction you can only carry one of these with you. If you want to see all the rooms you’ll need to play a few times but it’s rather short. The game was made in Unity (plus Photoshop, sfxr, and Abundant), but there is no Web Player version because of how I did my level structure. Sorry about that, but the game is kind of held together with glue and I didn’t want to mess around with a few hours to go.
I was hoping Death Is Useful would win, because I wanted to make a Zelda-style game where a miniature, cowled Death followed you around like an over-excited Navi shouting “hey listen” and dropping the solutions to puzzles even faster than Naughty Dog. Alas, this was not to be.
