{"author_name":"erebusman","cat":"LD #28","comments":[],"epoch":1387143600,"likes":1,"metadata":{"p_key":"34927","p_author":"erebusman","p_authorkey":"31427","p_urlkey":"70479","p_title":"My todo list thats left","p_cat":"LD #28","p_event":"LD28","p_time":"1387143600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"31427","us_name":"erebusman","us_username":"erebusman","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Well it looks like I&#8217;ll have something to submit but it may not be the game I would like to make; but then again who ever makes the game they would like to make in a mad rush in 2 days with a them they didn&#8217;t pick??!<\/p>\n <p>What I think I have left to do at the moment:<\/p>\n <ul>\n <li>\u00a0sounds<\/li>\n <li>\u00a0fix menus to say proper things<\/li>\n <li>\u00a0fix light meter to really be accurate 60 seconds<\/li>\n <li>\u00a0fix zombie arms to be forward<\/li>\n <li>\u00a0fix player arms to not be da vinci pose<\/li>\n <li>\u00a0fix so damage cube doesnt show<\/li>\n <li>\u00a0fix so weapon graphic shows instead<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/almostdone.jpg\"><img class=\"alignnone size-medium wp-image-318065\" alt=\"almostdone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/almostdone-300x235.jpg\" width=\"300\" height=\"235\" \/><\/a><\/p>\n <p>Things I have to drop (no time)<\/p>\n <ul>\n <li>animations for players<\/li>\n <li>animations for monsters<\/li>\n <li>death graphics \/gibs or animations<\/li>\n <li>object pooling<\/li>\n <li>randomized levels<\/li>\n <li>much more iterated and fine tuned game play<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>But I&#8217;ll have something so that&#8217;s a really good feeling!<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2013 4:40 pm","title":"My todo list thats left"}