Release Candidate – Need Tested for Difficulty, I Can’t Tell Anymore!
HAMMER CONTROL
Bounce your hammer off walls and into various monsters in a top-down single-screen arena with very short rounds.
http://ricefrog.com/LD28/WIP/4/hammercontrol.html
(Unity Web Player)
I need feedback on:
– Was the short delay before the level starts appropriate? Did it even function reasonably? The Unity docs say that the function I used can be different on different hardware.
– Was the difficulty too far in one direction or the other? I didn’t want to leave it too slow and boring in the early levels, but I might need to polish this in the final hour here.
– Did your deaths feel completely unfair in certain circumstances, or did you always earn them by making a mistake?
All other comments welcome, but these are the ones I’m wondering about.
Features from my nice-to-have list that are almost certainly going to be cut rather than cramming them in and risking it all:
= Boss battle(s)
= Pop-up text at the bottom saying things like “Bank shot!” and “Triple Kill!” etc.
= An enemy that uses a ranged weapon.
As for the deaths, sometimes felt like I was getting clipped a little unfairly near enemies but I’m not 100% sure.