Winning the game! Final stretch!
For those that did not follow the previous posts, I’m making a digging game where you’re trying to get to various treasures, but only until only your pickaxe breaks.
I recently decided to change the gameplay from using one giant map to progressing through increasingly difficult levels. This added a much better feeling of progression and needed depth (pun intended) and helped make the game much more fun, in my opinion. But it also led to me having to add some kind of storyline and actual goal to the game. Which is now finally implemented!

I imagined it would be bigger…
Looking forward to a few more hours of polishing and balancing, and good luck to anyone else who is still in this with me! We can do this!