{"author_name":"Borkpaladin","cat":"LD #28","comments":[],"epoch":1387139880,"likes":0,"metadata":{"p_key":"34988","p_author":"Borkpaladin","p_authorkey":"29890","p_urlkey":"70540","p_title":"It\u2019s done!","p_cat":"LD #28","p_event":"LD28","p_time":"1387139880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29890","us_name":"Borkpaladin","us_username":"borkpaladin","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29890\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=29890<\/a><\/p>\n <p>Direct Download :\u00a0<a href=\"https:\/\/www.dropbox.com\/s\/cwf5ifv2yxgl4qp\/Invalid%20Identity.jar\">https:\/\/www.dropbox.com\/s\/cwf5ifv2yxgl4qp\/Invalid%20Identity.jar<\/a><\/p>\n <p>3 Litres of creaming soda later, and my first Ludum Dare entry is finally finished. The graphics are essentially non-existent and are just rectangles with nice shadows, but hey, it&#8217;s hip to be &#8216;square&#8217;. I used Slick2D for the pathfinding, but besides that I didn&#8217;t use any external libraries.<\/p>\n <p>Also, after hours of struggle and several silly mistakes, I managed to get functional raycasting!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screenshot16.png\"><img class=\"alignnone size-medium wp-image-317695\" alt=\"screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screenshot16-300x209.png\" width=\"300\" height=\"209\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screenshot16-300x209.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screenshot16-550x384.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 15th, 2013 3:38 pm","title":"It\u2019s done!"}