Developer Difficulty Bias
So I announced a couple hours ago that I’m was done, but no. I’m back. I was playtesting my game after submission and I realized it’s probably to difficult. I mean its hard for me, the developer, and in past Ludum Dares I have been highly prone to making games that are far to difficult.
I returned to my game, and I’ve spent the last two hours meticulously tweaking the settings to get the difficulty just right. I playtested on a friend who could beat the game, I also added a dynamic difficulty system so it gets easier the more you fail.
So yes, I might not have the most content of any Ludum Dare game, but I feel proud that the gameplay of my tiny game is as good as I can get it in the time limit!
Play it here, and give me a heart if you think gameplay trumps content.