{"author_name":"Makdaam","cat":"LD #28","comments":[],"epoch":1387137960,"likes":0,"metadata":{"p_key":"35016","p_author":"Makdaam","p_authorkey":"17280","p_urlkey":"70569","p_title":"I\u2019m out!","p_cat":"LD #28","p_event":"LD28","p_time":"1387137960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17280","us_name":"Makdaam","us_username":"makdaam","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Since I didn&#8217;t write an &#8220;I&#8217;m in&#8221; post it&#8217;s time to write an &#8220;I&#8217;m out&#8221; one.<br \/>\n Just submitted my game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=17280\" target=\"_blank\">&#8220;OneChance&#8221;<\/a>. It was fun to write it even though I didn&#8217;t have the whole weekend to do the LD. So it&#8217;s an effect of 5-6h of coding+stuff. I started out with one assumption: I&#8217;ll write a game in <a href=\"https:\/\/www.love2d.org\/\" target=\"_blank\">Love2D<\/a>.<\/p>\n <p>I used Hardon Collider by <a href=\"http:\/\/vrld.org\/\" target=\"_blank\">VRLD<\/a> to first detect the collisions with ground (planned to do some actual terrain back then instead of two rectangles) then added the start screen with Hump (also by VRLD), it&#8217;s a really slick way to switch between gameplay and menus.<\/p>\n <p>After adding all the entities and logic I decided to add some sound.So I<\/p>\n <ul>\n <li>discovered, read about and included Slam (by VRLD) which handles Sounds nicely (thanks to <a href=\"http:\/\/www.headchant.com\/2012\/08\/22\/how-to-survive-ludum-dare\/\" target=\"_blank\">Headchant&#8217;s article<\/a>)<\/li>\n <li>generated some sounds with <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\" target=\"_blank\">SFXR<\/a>, tuned them a bit and chose the right ones<\/li>\n <li>added play() calls in various places throughout the game<\/li>\n <\/ul>\n <p>all within an hour.<\/p>\n <p>Music was pretty quick too, I found <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/14\/oh-yeah-im-in-3\/\" target=\"_blank\">Nehmulos&#8217;s post<\/a> with a procedural Impulse Tracker module generator autotracker-bottomup by Ben &#8220;GreaseMonkey&#8221; Russel. After the 4th run I had a base track that needed some tuning, and lost the next 30min looking for a tracker capable of opening .it files on Ubuntu. Schism Tracker helped, and that&#8217;s how I got my music. It&#8217;s ogg instead of .it due to problems with mod files in love2d during the LD when I jammed with <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/sheep\/\" target=\"_blank\">The Sheep<\/a>. That took me ~45min.<\/p>\n <p>Thanks for reading this and I hope the links will help you with other Ludum Dares and game jams.<\/p>","time":"December 15th, 2013 3:06 pm","title":"I\u2019m out!"}