{"author_name":"Stals","cat":"LD #28","comments":[],"epoch":1387135380,"likes":2,"metadata":{"p_key":"35041","p_author":"Stals","p_authorkey":"25969","p_urlkey":"70595","p_title":"Finished","p_cat":"LD #28","p_event":"LD28","p_time":"1387135380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"25969","us_name":"Stals","us_username":"stals","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I Finally finished!<\/p>\n <p>That was an awesome experience &#8211; i always wanted to make a tilebased game &#8211; so \u00a0i thought of making a rogue-lite\/like.<\/p>\n <p>I thought i would not have the time for floor generation, and in the end i didnt. I made some levels in txt and just select random from that list &#8211; which turned out ok.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/game1.jpg\"><img class=\"alignnone size-medium wp-image-317370\" alt=\"game\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/game1-224x300.jpg\" width=\"224\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/game1-224x300.jpg 224w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/game1.jpg 479w\" sizes=\"(max-width: 224px) 100vw, 224px\" \/><\/a><\/p>\n <p>Was bug fixing for the last couple of hours \u00a0a bug where labels would \u00a0not despawn it they were playing playing and animation during floor transition &#8211; and got a bit frustrated,<\/p>\n <p>but still had a lot of fun making it. Definitely will participate next time.<\/p>\n <p><span style=\"line-height: 1.5em\"><span style=\"line-height: 1.5em\">You can check out the game for your self \u00a0&#8211; here: <\/span><\/span><\/p>\n <p><span style=\"line-height: 1.5em\"><a style=\"line-height: 1.5em\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=25969\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=25969<\/a><\/span><\/p>","time":"December 15th, 2013 2:23 pm","title":"Finished"}