{"author_name":"YourLocalFax","cat":"LD #28","comments":[],"epoch":1387133340,"likes":0,"metadata":{"p_key":"35054","p_author":"YourLocalFax","p_authorkey":"503361","p_urlkey":"70608","p_title":"I\u2019m about ready to\u2026","p_cat":"LD #28","p_event":"LD28","p_time":"1387133340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503361","us_name":"YourLocalFax","us_username":"YourLocalFax","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>&#8230; finish the third level and call it done. At the start I rushed the game mechanics more than I should&#8217;ve and it&#8217;s becoming tiring to work with. There&#8217;s 5 hours left, yes, but with what I&#8217;ve got that&#8217;s not a whole lot to make it much better than it already is minus extra gamplay (which admitedly would make the game make more sense, but it&#8217;s summed up in the &#8220;How To Play&#8221; menu that you&#8217;re supposed to figure it out on your own anyway). I also wanted to make the keys mappable, but I went ahead and threw that as another &#8220;You Only Get On&#8221; item: only one key config.<\/p>\n <p>The game needs a name, maybe better graphics, then I&#8217;ll call my first Ludum Dare done and start getting prepared to do better on the next ond c:<\/p>","time":"December 15th, 2013 1:49 pm","title":"I\u2019m about ready to\u2026"}