{"author_name":"fullmontis","cat":"LD #28","comments":[{"author_name":"Zenkerdus","time":"December 15, 2013 1:40 pm","epoch":1387132800,"text":"Well written!","spam":"N"}],"epoch":1387131900,"likes":2,"metadata":{"p_key":"35062","p_author":"fullmontis","p_authorkey":"21736","p_urlkey":"70616","p_title":"Throwing the towel","p_cat":"LD #28","p_event":"LD28","p_time":"1387131900","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"21736","us_name":"fullmontis","us_username":"\/author\/fullmontis\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>This sucks, but I won&#8217;t be able to complete my game for the ludum dare 28. To be honest, I have enough to complete the game, but there is still too much work to do, and I don&#8217;t think I&#8217;ll be able to complete a game I&#8217;ll be happy of. Last edition I posted a game that I felt was very incomplete, and regretted it. This time I prefer not to push myself if I don&#8217;t feel the end result is worth it.<\/p>\n <p>I wish I could blame something or someone for my failure to meet the deadline, but I have to blame only myself. I wasn&#8217;t prepared for the quirks of the Game Maker Language, and I spent too much time on things that didn&#8217;t matter. This leaded to me getting tired over useless things and making mistakes over and over, basically making me go backwards instead of foward, since I was fixing bugs for stuff I didn&#8217;t actually need for the end game. I feel a little silly to share this, but it may be useful for someone else. I tried implementing a script that would allow me to do some interesting transformations with fonts. In the end I ended up scrapping that mechanic because it wasn&#8217;t necessary and it would have required me more time to create, meaning I ended up with an engine with a custom string visualization routine.<\/p>\n <p>Yeah, I basically rewrote draw_text. And on top of that, I had to hammer my head on the wall a few times because it was quite buggy and inefficient too. So I spent almost all of the first day on that, meaning that I was back on everything else. Today I realized there was just too much to do still to actually create something worthwhile, so here I am. I quit.<\/p>\n <p>It feels like a sore defeat. But it&#8217;s all learning experience. For this time around I quit, but next time I&#8217;ll be stronger and more prepared.<\/p>\n <p>I still have some time to pull together something for the jam, so I may try to quickly put something together, just to sweeten the pill a bit.<\/p>","time":"December 15th, 2013 1:25 pm","title":"Throwing the towel"}