What a experience…

Really, my first Ludum Dare was:

  • Fun
  • Frustrating
  • Tiresome
  • but especially fun!

I really enjoyed it. I didn’t expect it to be this in any way possible.
The programming expierence: I made some useless tecnical code, and for my feeling it goes all much, much slower than “when I code normal”. I think that’s natural. For my feeling, when I normally code, I don’t watch the clock… it all goes fast. It’s like I make games in one day super awesome. But it’s not that way, in fact they take a week or something! It just feels like it goes fast… fast coding goes in this competition, which feels slow. That’s what I learned the past two days.

What I need to do better next time:

  • More thinking, instead of fast coding that causes bugs and spaghetti code
  • More drinking
  • Set priorities more often(?)
  • Aim lower
  • And don’t forget the music at the timelapse

My game isn’t what I wanted to be. It was mended to be bigger, but that’s not going to happen in just 2 days. Of course, it was the first time, and what I said about the coding expierence… It all makes sense.
But! I am proud at my game! Even it’s not that good, and the art sucks(and every game made by me will be), and it has some glitches… I’ll do it next time different.

Here’s the final entry!