{"author_name":"rasmusrn","cat":"LD #28","comments":[],"epoch":1387129740,"likes":0,"metadata":{"p_key":"35088","p_author":"rasmusrn","p_authorkey":"15543","p_urlkey":"70642","p_title":"Won\u2019t make it \u2013 but had fun!","p_cat":"LD #28","p_event":"LD28","p_time":"1387129740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"15543","us_name":"rasmusrn","us_username":"rasmusrn","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/15\/wont-make-it-but-had-fun\/trees-8\/\" rel=\"attachment wp-att-317058\"><br \/>\n <\/a>I&#8217;m afraid I won&#8217;t make it this time. I knew this already yesterday. Partly because I knew I didn&#8217;t have enough time to realize my idea. And partly because I just enjoyed working on technical and artistic things more than actually building game play.<\/p>\n <p>I built a rather elegant (if I may say so myself) 3d engine from scratch using WebGL and Javascript. I&#8217;m rather new to 3D so I&#8217;m pretty psyched I managed to do this is such a short time. It has all sorts of neat little features, for example batched rendering of static meshes. So even though it would have been cool to actually finish my game, I&#8217;ve had a great weekend. Who knows, maybe I&#8217;ll use my engine for LD29.<\/p>\n <p>Can&#8217;t wait to play all your games \ud83d\ude00<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/15\/wont-make-it-but-had-fun\/trees-8\/\" rel=\"attachment wp-att-317058\"><img class=\"aligncenter\" alt=\"trees\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/trees-550x341.png\" width=\"550\" height=\"341\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2013 12:49 pm","title":"Won\u2019t make it \u2013 but had fun!"}