Infinilist
My inability to wake up to my alarm suggests I haven’t slept for the last month; it appears I’m doing a 24 hour game jam this time. Add to this my complete inability to come up with a novel way to use this compos theme, and I’m running on fumes here.
Yesterday was productive though. I’ve got the main character mouse control smooth and responsive, shooting works, a test arena built, an enemy built, the upgrade menu working, and hooks in place to handle those upgrades.
The list to the finish is daunting though… enemy weapon, enemy ai, character death, a couple more enemy types, special ability implementation, flesh out the arena, object textures and shaders, sound effects, audio, and a victory condition. Not in that order. And I know I missed something.
8 hours huh? Better stop blogging and get back to work.
