{"author_name":"Katamori","cat":"LD #28","comments":[],"epoch":1387111020,"likes":0,"metadata":{"p_key":"35260","p_author":"Katamori","p_authorkey":"25228","p_urlkey":"70824","p_title":"My LD#28 confession","p_cat":"LD #28","p_event":"LD28","p_time":"1387111020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25228","us_name":"Katamori","us_username":"katamori","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I made a very nice prototype of a tile-based 2D game, as usual. However, additional features works buggy, and I have no idea what to do. Also, I want intermission which takes way too long time to create.<\/p>\n <p>I&#8217;m about to be disappointed. I don&#8217;t give up yet, but seems that I did the mistake I wanted to avoid carefully: \u00a0my game became way more complex than I expected.<\/p>\n <p>In worst case, I&#8217;m gonna join for Jam, or even not finish the game. Either way, this event is still a great fun.<\/p>","time":"December 15th, 2013 7:37 am","title":"My LD#28 confession"}