{"author_name":"Caveware Digital","cat":"LD #28","comments":[],"epoch":1387103280,"likes":2,"metadata":{"p_key":"35309","p_author":"Caveware Digital","p_authorkey":"504804","p_urlkey":"70873","p_title":"THIS IS PROGRESS","p_cat":"LD #28","p_event":"LD28","p_time":"1387103280","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"504804","us_name":"Caveware Digital","us_username":"Caveware Digital","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>&nbsp;<\/p>\n <p>Today has been super productive for all of us! Apart from the fact that we still haven&#8217;t chosen a proper character sprite, we now have at least five of our eleven levels complete and ready to go. Our player now spawns at proper points defined in Tiled and can DIE. WOWZERS!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-from-2013-12-15-230652.png\"><img class=\"aligncenter size-large wp-image-315443\" alt=\"Screenshot from 2013-12-15 23:06:52\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-from-2013-12-15-230652-550x325.png\" width=\"550\" height=\"325\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-from-2013-12-15-230652-300x177.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-from-2013-12-15-230652-550x325.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot-from-2013-12-15-230652.png 856w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Chris has been finishing up a few enemies and Josef has been cleaning up the code, including his complicated map importer. While the game looks fairly standard, it&#8217;s been very fun to make and we&#8217;ve almost finished coding our special element to comply to the theme. Stay tuned!<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2013 5:28 am","title":"THIS IS PROGRESS"}