{"author_name":"FacticiusVir","cat":"LD #28","comments":[],"epoch":1387098900,"likes":0,"metadata":{"p_key":"35338","p_author":"FacticiusVir","p_authorkey":"8404","p_urlkey":"70902","p_title":"And\u2026I\u2019m out","p_cat":"LD #28","p_event":"LD28","p_time":"1387098900","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8404","us_name":"FacticiusVir","us_username":"facticiusvir","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Been feeling rough since I woke up yesterday, and it&#8217;s hit the point that if I do the work I need to get this game finished, I&#8217;ll not make it into work tomorrow. Was worth getting this far, though, I learnt a lot about working in Unity, implementing third-person shooters and switching between different camera modes in the same scene.<\/p>\n <p>The idea I had was originally for the Corruption theme, but worked as well for You Only Get One &#8211; I wrote three mini-games, a third-person shooter, a sidescrolling platformer, and an isometric puzzler, but after you played the tutorials &#8220;hackers&#8221; broke in, corrupted all the game files and you had to play through a merged version of all three, switching between viewpoints whenever you wanted. Each game view had it&#8217;s own abilities, so the TPS character could shoot in 3D and clear away rubble, but the sidescroller character could jump, and in the puzzle you could re-arrange the tiles that were cover for the TPS character, and platforms for the sidescroller.<\/p>","time":"December 15th, 2013 4:15 am","title":"And\u2026I\u2019m out"}