{"author_name":"Orangy Tang","cat":"LD #28","comments":[],"epoch":1387098000,"likes":0,"metadata":{"p_key":"35347","p_author":"Orangy Tang","p_authorkey":"37","p_urlkey":"70911","p_title":"Day 2 go!","p_cat":"LD #28","p_event":"LD28","p_time":"1387098000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"37","us_name":"Orangy Tang","us_username":"orangy-tang","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>It&#8217;s the beginning of day 2 here, so just how far did we get? Not nearly as far as I&#8217;d like.<\/p>\n <p>The programming has been going pretty smooth &#8211; physics are in and now there are objects that can be picked up and poured by the player, and the physics is mostly behaving itself. And since we&#8217;re aiming for a surgeon simulator type of game it might just be fine as it is.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/10-Liquid-Collisions.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/10-Liquid-Collisions-300x177.png\" alt=\"10 Liquid Collisions\" width=\"300\" height=\"177\" class=\"aligncenter size-medium wp-image-315273\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/10-Liquid-Collisions-300x177.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/10-Liquid-Collisions-550x325.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>There&#8217;s *loads* of things left to do though, I suspect we&#8217;ll run completely out of time, but we&#8217;ll see&#8230;<\/p>","time":"December 15th, 2013 4:00 am","title":"Day 2 go!"}