{"author_name":"kyyrma","cat":"LD #28","comments":[],"epoch":1387097820,"likes":1,"metadata":{"p_key":"35350","p_author":"kyyrma","p_authorkey":"8424","p_urlkey":"70914","p_title":"Overslept\u2026","p_cat":"LD #28","p_event":"LD28","p_time":"1387097820","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8424","us_name":"kyyrma","us_username":"kyyrma","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Oh man. Went to bed and suddenly 9 hours just disappeared.<\/p>\n <p>Oh\u00a0 well, at least I slept better than I&#8217;ve slept in a long long time! I just hope I have enough time to pull the game together today, otherwise its off to the jam for me.<\/p>\n <p>I&#8217;m still completely missing level design, and the timing system that pulls the whole game together. The time limit is super easy to pull off, but creating compelling levels is where this thing might fall apart.<\/p>\n <p>Here is what I have going on now:<\/p>\n <p>&#8211; Pushable blocks<br \/>\n &#8211; Hazards: Snakes, spikes<br \/>\n &#8211; Bombs and destroyable blocks<br \/>\n &#8211; Falling blocks<br \/>\n &#8211; Doors with switches<br \/>\n &#8211; Pickups<br \/>\n &#8211; Scrolling<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/test_Rom.png\"><img class=\"alignnone size-medium wp-image-315281\" alt=\"test_Rom\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/test_Rom-300x224.png\" width=\"300\" height=\"224\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/test_Rom-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/test_Rom-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/test_Rom.png 1026w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 15th, 2013 3:57 am","title":"Overslept\u2026"}