{"author_name":"Cybearg","cat":"LD #28","comments":[{"author_name":"scheurneus","time":"December 15, 2013 3:51 am","epoch":1387097460,"text":"In the Jam, you may work 3 days(saturday, sunday and monday) instead of 2 (saturday and sunday).<br \/>\n In the Jam, you also can work in a team.","spam":"N"},{"author_name":"Novodantis","time":"December 15, 2013 3:59 am","epoch":1387097940,"text":"The Comp is like playing the Jam on Hard Difficulty","spam":"N"}],"epoch":1387097160,"likes":1,"metadata":{"p_key":"35354","p_author":"Cybearg","p_authorkey":"22470","p_urlkey":"70918","p_title":"Failure, Failure","p_cat":"LD #28","p_event":"LD28","p_time":"1387097160","p_likes":"1","p_comments":"2","p_status":"UPD5","us_key":"22470","us_name":"Cybearg","us_username":"cybearg","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So, my idea was a bust; I bit off more than I could chew. While my game concept was feasible within the compo period, I didn&#8217;t have enough knowledge to actually see it through in that time. I spent almost all day today just trying to get collision detection to work, and I have no clue about enemy pathfinding or a number of other critical parts.<\/p>\n <p>I&#8217;ll be bringing the protototype to completion outside of the LD, just for the sake of the practice.<\/p>\n <p>As for the LD, if I can come up with a decent game concept within the limited time left, I&#8217;ll try to race something out. <\/p>\n <p>To those who know: what&#8217;s the difference between the compo and the jam?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a><\/p>","time":"December 15th, 2013 3:46 am","title":"Failure, Failure"}