{"author_name":"pkenney","cat":"LD #28","comments":[{"author_name":"Kroltan","time":"December 15, 2013 2:46 am","epoch":1387093560,"text":"Try simply disabling the collider component, instead of setting it as a trigger.","spam":"N"}],"epoch":1387093320,"likes":0,"metadata":{"p_key":"35381","p_author":"pkenney","p_authorkey":"30865","p_urlkey":"70945","p_title":"Brisk but Tactical Monster-Smashing \u2013 Playable Link","p_cat":"LD #28","p_event":"LD28","p_time":"1387093320","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"30865","us_name":"pkenney","us_username":"\/author\/pkenney\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>It seems I&#8217;ve created a <strong>popcorn monster-smashing game!<\/strong><\/p>\n <p>Each level takes something like 5-15 seconds and it doesn&#8217;t waste any time getting right on to the next one.\u00a0 But you&#8217;d better use the few seconds of break to study the layout of the next challenge!<\/p>\n <p><a title=\"Unity Web Build 3\" href=\"http:\/\/ricefrog.com\/LD28\/WIP\/3\/hammercontrol.html\" target=\"_blank\">http:\/\/ricefrog.com\/LD28\/WIP\/3\/hammercontrol.html<\/a><\/p>\n <p>This build improves on the personality of the monsters and introduces two new ones, the snake and the skeleton.\u00a0 And now you actually die when you get hit.<\/p>\n <p>Pictured here is the recurring tension moment that I was shooting for in my design&#8230; when you&#8217;ve thrown your hammer across the room, and you need to get past the monsters to retrieve it.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ArtExample3.png\"><img class=\"alignnone size-medium wp-image-315021\" alt=\"ArtExample3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ArtExample3-300x181.png\" width=\"300\" height=\"181\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ArtExample3-300x181.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ArtExample3-550x332.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ArtExample3.png 957w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The difficulty ramps up quite a bit in this build and probably needs some real smoothing out.<\/p>\n <p>&nbsp;<\/p>\n <p>TECH TALK:<\/p>\n <p>I also really need to fix a bug where once in a while the hammer hit doesn&#8217;t register!\u00a0 The hammer bounces off the enemy, but no OnCollisionEnter2D event is fired by Unity.\u00a0 It&#8217;s occasional but very frustrating if it causes you to die.\u00a0 It seems mostly to happen when the enemy is touching other monsters, as if the monster-on-monster collisions are crowding out the hammer collision, which gets skipped somehow.<\/p>\n <p>Or it could be related to the way I toggle the hammer between a trigger and a normal collider.\u00a0 That&#8217;s how I made the player able to carry it on his back, and why spinning around and touching monsters with the hammer while you carry it does nothing.<\/p>\n <p>&nbsp;<\/p>","time":"December 15th, 2013 2:42 am","title":"Brisk but Tactical Monster-Smashing \u2013 Playable Link"}