Maybe I’ll Jam Instead

I think I had a good concept and made really good progress, for the first day that is.
The progress made today though, is almost naught. Of about 9 hours spent working on the game, I have reverted things and fiddled so much that the game is pretty much as it was this morning :(

So I’ll pull an all nighter trying to pull my shit together, if that doesn’t work, I’ll just enter the jam. I’m not giving up on this baby!

Here’s a screenie:

It's not actually called BoneTesting, I'm just lazy!

It’s not actually called BoneTesting, I’m just lazy!

I spent all my time on writing everything from scratch, because of the headstrong idiot I am.
I think my day yesterday went like:

  • Write basic line renderer so I could see bones (this started as a test to see if I could write a skeleton animation thing at all)
  • Make a rigged hand model (I love you MakeHuman for the arm x0x0)
  • Write lighting system
  • Implement BulletPhysics for movement and collision

While today went like this:

  • Fiddle with shit
  • Think of how great this product could be
  • Rewrite the lighting
  • Unimplement BulletPhysics
  • Create a dungeon generator that almost did what I wanted (too specific maybe)
  • Make a level, then delete it in anger x 3
  • Reimplement BulletPhysics
  • Fiddle with lighting
  • Stare at my code like its the matrix

Good use of my day huh?
Well I’m about to re-unimplement BulletPhysics and this time it will work!
Look out for my game if I actually do something with it!