{"author_name":"Jalen Wanderer","cat":"LD #28","comments":[],"epoch":1387091640,"likes":1,"metadata":{"p_key":"35390","p_author":"Jalen Wanderer","p_authorkey":"29289","p_urlkey":"70954","p_title":"Here Goes Nothing\u2026","p_cat":"LD #28","p_event":"LD28","p_time":"1387091640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"29289","us_name":"Jalen Wanderer","us_username":"jalen-wanderer","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I recently started a blog about game creation programs called <a href=\"http:\/\/comparativecreation.blogspot.com\/\">Comparative Creation<\/a> (though I&#8217;ve been busy enough lately I haven&#8217;t had time to update as much as I&#8217;d like.) In one of my first posts to the blog, reader Zenic Reverie <a href=\"http:\/\/comparativecreation.blogspot.com\/2013\/10\/the-ground-rules.html?showComment=1381188858303#c6792909892188051460\">posted a comment<\/a> asking if I&#8217;d given any thought to participating in <a href=\"http:\/\/www.ludumdare.com\">Ludum Dare<\/a>. I&#8217;d been aware of Ludum Dare before, and it&#8217;s something I&#8217;d always sort of wanted to get into. I&#8217;ve participated in a number of other limited-time creation activities: <a href=\"http:\/\/www.nanowrimo.org\">NaNoWriMo<\/a>, <a href=\"http:\/\/www.24hourcomics.com\">24 Hour Comics Day<\/a>, the <a href=\"http:\/\/www.48hourfilm.com\">48 Hour Film Project<\/a>. (Well, okay, that last isn&#8217;t a solo activity, but I wrote the script and composed the score for a completed entry in the project.) <a href=\"http:\/\/comparativecreation.blogspot.com\/2013\/10\/the-ground-rules.html?showComment=1381210852901#c7113682605242677446\">As I posted in response to Zenic Reverie&#8217;s question<\/a>, &#8220;the main reason I haven&#8217;t tried Ludum Dare is that I don&#8217;t think I have enough experience in game creation to be able to work fast enough to create a game in 48 hours.&#8221;<\/p>\n <p>But then, I went on to write, I shouldn&#8217;t let that stop me&#8230; I succeeded on my first attempt at 24 Hour Comics Day despite never having created a comic before. So I decided that yes, I&#8217;d go ahead and do it, &#8220;[a]ssuming it doesn&#8217;t fall on a day I have a commitment I can&#8217;t get out of&#8221;.<\/p>\n <p>Well, I thought I was subscribed to the site and would get updates about Ludum Dare, but apparently not, because I didn&#8217;t find out till a few days ago that <a href=\"www.ludumdare.com\/compo\/2013\/12\/11\/welcome-to-ludum-dare-28\/\">Ludum Dare 28<\/a> was taking place&#8230; this weekend. As in, right now, as I post this. And unfortunately, I <em>do<\/em> have several commitments this weekend.<\/p>\n <p>Also not helping matters is the fact that for some reason I&#8217;d assumed Ludum Dare started Saturday morning, when in fact it turns out it started Friday night, at about 6 p.m. Pacific Time. Had I known that (and really, there&#8217;s no good excuse for my not having been more assiduous about checking the website for the exact starting time), I would have had a good extra evening to work on the game. As it was, I checked on Saturday morning to find that it had already started. Not that I had time to work on it that morning; I had several commitments that day, and while I was able to think about game ideas while driving to and from the places I needed to go, I wasn&#8217;t able to actually get started on the game until around 6 p.m. Saturday. That means a full day lost.<\/p>\n <p>And really, it&#8217;s more than that, because I&#8217;m not without commitments Sunday, either. I have to be at a movie set at seven a.m., and then I&#8217;ve promised to come to a Solstice party in the afternoon. Which means really my window for working on the game ends before 6 a.m., and even if I stay up all night (which at this point I guess I will; there&#8217;ll probably be coffee at the film set) I&#8217;ve really got less than twelve hours. (There&#8217;s a chance I may have a sliver of time to work on it between the movie shoot and the Solstice party, or after said party, but it&#8217;s not something I can count on.)<\/p>\n <p>And of course that&#8217;s not taking into account the time I&#8217;m taking to write this blog post, I guess.<\/p>\n <p>What have I got done so far? Well&#8230; I&#8217;ve got the graphics. They&#8217;re not great, but they&#8217;ll do, I guess. That gives me a few hours to do all the coding.<\/p>\n <div id=\"attachment_314998\" style=\"width: 310px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Underequipped.png\"><img class=\"size-medium wp-image-314998\" title=\"Underequipped graphics\" alt=\"Underequipped graphics\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Underequipped-300x300.png\" width=\"300\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Underequipped-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Underequipped-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Underequipped.png 360w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">The graphics for my game. Pixel art is not my forte.<\/p><\/div>\n <p>Oh&#8230; and as for what program I&#8217;m using to create the game, well, I&#8217;m not. I&#8217;m just coding an HTML 5 game. I have worked a little with HTML 5 before, but never created a full game with it. So my attempting to write a full game in a few hours is&#8230; probably unrealistic. And yes, it has crossed my mind that this may be a hopeless cause, and that I should probably just give up. But&#8230; I want to do this, to set a precedent for myself. If I make excuses for not participating in Ludum Dare this time, even if they&#8217;re really good excuses, then it&#8217;s that much easier to make excuses for not doing it next time, too. But if I forge ahead and do my best to finish a game despite all my commitments and obstacles, then I&#8217;m that much more likely to do it next time. I don&#8217;t expect to do well in the competition. I&#8217;m not sure I even really expect to finish the game. But I&#8217;m going to try. Yeah, it&#8217;s possible the game won&#8217;t get done. But if I don&#8217;t make the attempt, it <em>definitely<\/em> won&#8217;t get done.<\/p>\n <p>The game will be called &#8220;Underequipped&#8221;.<\/p>\n <p>And, in keeping with the subject of my blog, it will include a level editor.<\/p>\n <p>When and if I get it done.<\/p>","time":"December 15th, 2013 2:14 am","title":"Here Goes Nothing\u2026"}