{"author_name":"TyrusPeace","cat":"LD #28","comments":[],"epoch":1387085280,"likes":1,"metadata":{"p_key":"35419","p_author":"TyrusPeace","p_authorkey":"5305","p_urlkey":"70985","p_title":"Attacks!","p_cat":"LD #28","p_event":"LD28","p_time":"1387085280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5305","us_name":"TyrusPeace","us_username":"tyruspeace","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/15\/attacks\/note-attackwip\/\" rel=\"attachment wp-att-314774\"><img class=\"alignnone size-medium wp-image-314774\" alt=\"note-attackwip\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/note-attackwip-300x169.gif\" width=\"300\" height=\"169\" \/><\/a><\/p>\n <p>^click for GIF!<\/p>\n <p>I&#8217;ve got the movement and animation working for my character&#8217;s low\/mid\/high attacks now. I did some things with colors for this that I&#8217;m not sure about. It may be less pretty than <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/arrow-wip1.png\">before<\/a>. Or it may just make her look more like an evil robot.<\/p>\n <p>I&#8217;d better call it a night, though. We&#8217;ve all got a big day of compo madness tomorrow!<\/p>","time":"December 15th, 2013 12:28 am","title":"Attacks!"}