Progress Update #4

So after a long morning (without caffeine), I’ve somehow managed to fix most of the gameplay elements.

Fixed:

  • AI
  • Collision detection for everything
  • Enemy spawn mechanics
  • Shooting mechanics

Broken:

  • Player rendering

To-do:

  • Fix the terrible rendering code for the cursor
  • Multiplatforming
  • Complete the objective system
  • Add some more variation to the level generation

 

I’m quite happy with what I got done between the last progress update and now. I still need to do a lot, but the majority should be done by tonight assuming that nothing pops up (something will).

As always, update history and progress screenshot:

LD28_4

The red dots are enemies that kill you if you touch them. They continuously spawn around the player and move along the gridlines each in a single direction. They die if you shoot them (the white dots are the projectiles), and they despawn once they get more than 32 (manhattan) blocks away from the player. The objective is a big green square that you have to get onto, and once you do it starts a new round with a new level and faster enemies. I can’t wait until this is an actual, playable game.

I’m also really loving what everybody else has done. Everyone seems to be putting in a lot of work, and it shows in their great looking games/art.