{"author_name":"eShredder","cat":"LD #28","comments":[],"epoch":1387069680,"likes":0,"metadata":{"p_key":"35520","p_author":"eShredder","p_authorkey":"11792","p_urlkey":"71087","p_title":"Bummers","p_cat":"LD #28","p_event":"LD28","p_time":"1387069680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11792","us_name":"eShredder","us_username":"eshredder","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>The unfortunate happened to me. About 20 hours in, I started to notice that something struck a heavy load in my game and made the frame rate drop ridiculously. Poking about in my code I found out that this flaw is somewhere in the rendering of my &#8220;engine&#8221;. I figured that I accidentally caused this when I tried to&#8230; urk, upgrade it. Beats me. &#8220;Don&#8217;t fix what isn&#8217;t broken.&#8221; fits so very well in this situation.<br \/>\n Half of the time has already passed, I am nowhere close to even have a solid idea for my game, I cannot even spawn 10 simple particles without causing the framerate to drop to 20 and I have already spent about 4 hours trying to find the bugger in the code. So for the first time since LD23, I am backing out.<br \/>\n I wish the best of luck to the rest of you!<\/p>","time":"December 14th, 2013 8:08 pm","title":"Bummers"}