Playable 0.2 for MidPoint – Now with Enemies to Hammer!

In Hammer Control you throw your powerful hammer at enemies, bounce it off walls, and feel mighty.  But then you have a problem – you no longer have your hammer!  You need to avoid the enemies in order to retrieve it from where it fell.

ArtExample2

Here I am trying to get in position while three zombies and a ghost move in.

Here is a playable build:

http://ricefrog.com/LD28/WIP/2/hammercontrol.html

It generates random batches of enemies that escalate in difficulty, but right now the only entries in the bestiary are the lowly zombie and ghost.

This is my first Ludum Dare, but I am feeling pretty good about where I am in the process.  The absolute must-dos remaining are adding sound and more monsters.  After that it’s balance and feel and polish.  The most difficult outstanding tasks are some of the monster movements and special effects I have in mind, but I will make sure I don’t put these on the critical path to shipping this thing by the deadline.

Any feedback at all is more than welcome!