{"author_name":"scriptorum","cat":"LD #28","comments":[],"epoch":1387064040,"likes":0,"metadata":{"p_key":"35563","p_author":"scriptorum","p_authorkey":"17811","p_urlkey":"71130","p_title":"","p_cat":"LD #28","p_event":"LD28","p_time":"1387064040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17811","us_name":"scriptorum","us_username":"\/author\/scriptorum\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<div id=\"attachment_313913\" style=\"width: 160px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/313909\/screen-shot-2013-12-14-at-8-19-59-pm\/\" rel=\"attachment wp-att-313913\"><img class=\"size-thumbnail wp-image-313913 \" title=\"Die die die you robot army scum!\" alt=\"Screen Shot 2013-12-14 at 8.19.59 PM\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-14-at-8.19.59-PM-150x150.png\" width=\"150\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-14-at-8.19.59-PM-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-14-at-8.19.59-PM-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-14-at-8.19.59-PM-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screen-Shot-2013-12-14-at-8.19.59-PM.png 600w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a><p class=\"wp-caption-text\">Die die die you robot army scum!<\/p><\/div>\n <p>I&#8217;m making some progress. Right now you can drop a bomb on the robot army, and if the blast radius intersects with something explosive, that also explodes. \u00a0Now it&#8217;s time to get the jeeps and robots patrolling about.<\/p>\n <p>I wasted a good chunk of time dealing with particle emitter bugs I introduced into the library. (Oops.) When the explosions start chaining it makes Flash chug a bit, but I have to tweak the particle effects later anyway; I&#8217;ll probably trim the particle count and add some pre rendered bits. Another time waster was fiddling with the art instead of just using temporary art. If I had placeholdered instead, I&#8217;d be at the halfway mark with balanced game mechanics instead of just starting that. And I also wasted energy putting together a random level generator, which is cool, but it&#8217;s not very balanced, and it took several hours to do. \u00a0Someday I&#8217;ll learn&#8230;<\/p>\n <p>Now that it&#8217;s 8:30pm where I am, here comes the difficult decision: Do I caffeinate???<\/p>","time":"December 14th, 2013 6:34 pm","title":""}