End of Day 1

I still don’t have a name for this one yet, but I’ve made some fair progress.

This is a little video of me playing through everything I have so far. The idea is in this little tutorial prologue you learn different powers: double jump, fast fall, air dash, water immunity; and then you pick one (it’s the theme!) and go on a fun platform adventure. The environment itself will be the same regardless what power you choose, but all four have unique properties that allow them to branch of into unique paths. Each should have its chance to shine.

The major thing I have left to do is come up with a fast way to author levels, currently I’m placing down stuff in Unity and it’s ugly. I’ve got some solutions that are crappy, but it’s a 2-day jam so I’ll probably go for them. Otherwise it’s mechanically all there as far as finishing goes, but I would like to add enemies, moving platforms, etc. to make it more platform orientated if possible.

Comments

14. Dec 2013 · 23:13 UTC
Love your tutorial, I bet it’s gonna be a pain making levels in balance with each skill. Good luck! 😀