{"author_name":"Ashtom","cat":"LD #28","comments":[],"epoch":1387061460,"likes":1,"metadata":{"p_key":"35589","p_author":"Ashtom","p_authorkey":"11851","p_urlkey":"71157","p_title":"\u201cLast Match\u201d is getting somewhere","p_cat":"LD #28","p_event":"LD28","p_time":"1387061460","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11851","us_name":"Ashtom","us_username":"ashtom","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Here is another screenshot update.<\/p>\n <p>I haven&#8217;t progressed much on the core mechanics but while I think about it in a background process of my brain, I work on getting the look right.<\/p>\n <p>I added a better tileset, particles, a slightly improved the player&#8217;s sprite (a more relevant sprite is in the works) and the beginning of a GUI to show when the match\/torch will be consumed.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screen03.png\"><img class=\"size-large wp-image-313749 aligncenter\" alt=\"Ashtom_LD28_03\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screen03-550x429.png\" width=\"550\" height=\"429\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screen03-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screen03-550x429.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/screen03.png 645w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 14th, 2013 5:51 pm","title":"\u201cLast Match\u201d is getting somewhere"}