{"author_name":"Dr. Mo","cat":"LD #28","comments":[],"epoch":1387058700,"likes":0,"metadata":{"p_key":"35635","p_author":"Dr. Mo","p_authorkey":"8780","p_urlkey":"71214","p_title":"A Golf Ball","p_cat":"LD #28","p_event":"LD28","p_time":"1387058700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8780","us_name":"Dr. Mo","us_username":"dr-mo","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>22 hours in, and I have a golf ball. Right now, I&#8217;m building a minigolf game where you only get scored on your first time through the course. HTML5 local storage makes sure you can&#8217;t play the course a second time for score. If you have a bad first round, you&#8217;re a minigolf failure forever.<\/p>\n <p>I&#8217;m learning about half of this HTML5 stuff as I go along, but I like the way aiming and shooting works. Now I need to add other objects, collision detection, courses, and scoring. I do have some music, but it needs to be worked into loops for being par, under, and over.<\/p>\n <p>The current build is playable at <a href=\"http:\/\/hitstun.bakamostudios.com\/ld28\/ld28backup1.htm\">http:\/\/hitstun.bakamostudios.com\/ld28\/ld28backup1.htm<\/a> . Hopefully, it&#8217;ll even work on touchscreen devices.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/a-golf-ball\/ld28backup1\/\" rel=\"attachment wp-att-313461\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28backup1-300x246.png\" alt=\"Dr. Mo&#039;s minigolf game\" width=\"300\" height=\"246\" class=\"alignnone size-medium wp-image-313461\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28backup1-300x246.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28backup1-550x451.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28backup1.png 917w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"December 14th, 2013 5:05 pm","title":"A Golf Ball"}