{"author_name":"DJLad97","cat":"LD #28","comments":[],"epoch":1387054020,"likes":0,"metadata":{"p_key":"35683","p_author":"DJLad97","p_authorkey":"24911","p_urlkey":"71262","p_title":"Urghh\u2026 :(","p_cat":"LD #28","p_event":"LD28","p_time":"1387054020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24911","us_name":"DJLad97","us_username":"djlad97","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Not feeling confident with this compo after the first day, entered my first one in the summer and that went quite well (better than expected). But this one has just been a flop, I spent most of the day on the tile map collision &#8211; which is still utter crap. I have the basic idea for the game, but I still need to find a way to make a maze game interesting while traversing through it. While making it hard. Anyone else&#8217;s compo not gone to plan?<\/p>","time":"December 14th, 2013 3:47 pm","title":"Urghh\u2026 :("}