We’re slowly making progress…
Our team of three is slowly moving forward. Each member of the team is building a small microgame based on the theme. As we progress forward, we’re hoping to fuse everything together to create a Warioware or Retro Game Challenge type experience.
Khoa is creating a racing, dodge the obstacle game where the player must navigate a unicycle through oncoming traffic.
I’m currently working on a “find the hidden object” game where the player must locate a target in a large, constantly moving crowd. I’ve had to learn software and Unity tricks to get this implemented, so I’m a little bit behind. Getting to know Blender and Unity navmeshes has been an interesting experience so far.

