{"author_name":"mmacielm","cat":"LD #28","comments":[],"epoch":1387052220,"likes":3,"metadata":{"p_key":"35702","p_author":"mmacielm","p_authorkey":"506403","p_urlkey":"71281","p_title":"About that level design thing","p_cat":"LD #28","p_event":"LD28","p_time":"1387052220","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"506403","us_name":"mmacielm","us_username":"mmacielm","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So instead of doing something playable, I just went with more graphics and &#8220;finished&#8221; the main menu, the vertical lobby and the horizontal lobby. Since it&#8217;s an open area but you only walk in one axis, the &#8220;indoor&#8221; parts will be more narrow.<\/p>\n <div id=\"attachment_313032\" style=\"width: 580px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/22.png\"><img class=\" wp-image-313032\" alt=\"2_mmacielm\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/22.png\" width=\"570\" height=\"418\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/22-300x220.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/22-550x403.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/22.png 814w\" sizes=\"(max-width: 570px) 100vw, 570px\" \/><\/a><p class=\"wp-caption-text\">main menu, with a button to choose to walk up\/down and a button to walk left\/right. title and credits button later<\/p><\/div>\n <div id=\"attachment_313031\" style=\"width: 579px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/17.png\"><img class=\" wp-image-313031\" alt=\"1_mmacielm\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/17.png\" width=\"569\" height=\"421\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/17-300x222.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/17-550x407.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/17.png 813w\" sizes=\"(max-width: 569px) 100vw, 569px\" \/><\/a><p class=\"wp-caption-text\">left\/right path<\/p><\/div>\n <div id=\"attachment_313033\" style=\"width: 577px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/31.png\"><img class=\" wp-image-313033\" alt=\"3_mmacielm\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/31.png\" width=\"567\" height=\"424\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/31-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/31-550x411.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/31.png 810w\" sizes=\"(max-width: 567px) 100vw, 567px\" \/><\/a><p class=\"wp-caption-text\">up\/down path<\/p><\/div>\n <p>Probably changing the crystal in the menu with something similar to a flower, since the &#8220;bridges&#8221; endend up looking like petals.<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamemaker\/\" rel=\"tag\">gamemaker<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/graphics\/\" rel=\"tag\">graphics<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/menu\/\" rel=\"tag\">menu<\/a><\/p>","time":"December 14th, 2013 3:17 pm","title":"About that level design thing"}