{"author_name":"AsixJin","cat":"LD #28","comments":[],"epoch":1387050960,"likes":0,"metadata":{"p_key":"35708","p_author":"AsixJin","p_authorkey":"30137","p_urlkey":"71287","p_title":"Introducing Yogo\u2019s Quest!","p_cat":"LD #28","p_event":"LD28","p_time":"1387050960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"30137","us_name":"AsixJin","us_username":"\/author\/asixjin\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Let me introduce myself. I am known across the interwebs as Asix Jin (aka Jin Trigger). This is my 1st Ludum Dare and my 4th game jam taking part in. I&#8217;ve only finish one game jam, but I&#8217;ve been learning a lot since. I&#8217;m really excited to be taking part of Ludum Dare even though there is a big chance I may not finish with work and all, but I continue to move forward.<\/p>\n <p>I&#8217;m (unfortunately) still not sure exactly what I want to do, but I have an idea. My game will follow Yogo (get it) on a quest to escape a mysterious dungeon that draws you back to the top if you don&#8217;t make it out in time. I was gonna use Mega Man sprites as a template like I normally do when I have to sprite up some graphics quick, but my lovely girlfriend suggested using the GB Pokemon games as a base instead. \u00a0I&#8217;m using Lavender Town&#8217;s Pokemon Tower as a base and I&#8217;m doing my best to not make it different (I think I&#8217;m doing an ok job of that). At the moment I&#8217;m using Red as a placeholder for Yogo, but I&#8217;ll probably worry about attending to that once I have the game mechanics down. <a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/Screenshot1.png\" target=\"_blank\">Here&#8217;s a screenshot \ud83d\ude00<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/yogos-quest\/\" rel=\"tag\">Yogo's Quest<\/a><\/p>","time":"December 14th, 2013 2:56 pm","title":"Introducing Yogo\u2019s Quest!"}