Progress, of sorts.
Okay, after some technical difficulties I got everything working.
Really, if I didn’t want the ease of flash distribution for this, I would have preferred working with something I knew better than the few hours I’ve spent learning haxe and haxepunk. The current Tiled library is of a rough sort.
Oh, and the power went out for a couple of hours around noon, too.
Terribly messy, but yeah. Co-operating nicely with Tiled, right now. I’m trying to put a lot of the game logic into Tiled – Sprites, for an example, are declared there.
Primitive stuff, really, but I’m enjoying it. A bit worried about getting everything done in time. Animations are rough, but fun. At the very least it’s looking nicer than the last one.
Speaking of messy, the architecture is all over the place, too… but that’s par for course for LD. I really should spend more time getting comfortable with TDD.
I still have trouble with coming up with strong enough ideas. I’ll need to work on that next.
Maybe some sort of a… action>consequence chain thing? Or… I really don’t know yet.
Saturday’s timelapse will be available here:
Tags: timelapse
