{"author_name":"baton4ik","cat":"LD #28","comments":[],"epoch":1387047960,"likes":1,"metadata":{"p_key":"35757","p_author":"baton4ik","p_authorkey":"8792","p_urlkey":"71336","p_title":"Work is well underway","p_cat":"LD #28","p_event":"LD28","p_time":"1387047960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8792","us_name":"baton4ik","us_username":"baton4ik","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Levels are full of swift and armed enemies, and it&#8217;s your job to kill them all! You hove your trusty knife and pistol but&#8230; you only have one bullet. It&#8217;s not just any bullet though, it&#8217;s an enemies-penetrating, walls-ricocheting bullet. Are you prepared for stealth takedowns and lining up that perfect shot to kill them all? I sure hope so.<\/p>\n <p>The most important part is done &#8211; The To-Do List. God, I love to-do lists. It&#8217;s so satisfying to finally draw that bold check after implementing yet another feature.<\/p>\n <p>Also pathfinding is done (using <a href=\"http:\/\/www.arongranberg.com\/astar\/docs\/index.php\">http:\/\/www.arongranberg.com\/astar\/docs\/index.php<\/a>). Enemies patrol their parts of level, investigate weird noises nearby and have radio to communicate. Soon it&#8217;s gonna be time to write the player behavior.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/15.png\"><img alt=\"1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/15-550x309.png\" width=\"550\" height=\"309\" \/><\/a><\/p>\n <p>I probably won&#8217;t be streaming this time, I&#8217;m not very talkative.<\/p>\n <p>And I sure hope that I&#8217;ll manage to draw something even remotely okay.<\/p>","time":"December 14th, 2013 2:06 pm","title":"Work is well underway"}