{"author_name":"GibTreaty","cat":"LD #28","comments":[],"epoch":1387047840,"likes":0,"metadata":{"p_key":"35761","p_author":"GibTreaty","p_authorkey":"504697","p_urlkey":"71340","p_title":"Struggling here\u2026 as usual","p_cat":"LD #28","p_event":"LD28","p_time":"1387047840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504697","us_name":"GibTreaty","us_username":"GibTreaty","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=11975\" target=\"_blank\">Grenade Blast &#8216;Em<\/a><\/p>\n <p>Level design is one of the hardest things for me to do when it comes to games. Sure I can make a single level to test certain ideas for a game but after that&#8230; I got nothin. If anyone wants to give any ideas that&#8217;d be great! I may just go for a more wacky level design where the puzzles you try to solve with the grenades don&#8217;t necessarily mean blasting other objects&#8230; but instead the player. Note: player can&#8217;t be hurt by the grenades.<\/p>","time":"December 14th, 2013 2:04 pm","title":"Struggling here\u2026 as usual"}