{"author_name":"rolfeth","cat":"LD #28","comments":[],"epoch":1387045800,"likes":2,"metadata":{"p_key":"35783","p_author":"rolfeth","p_authorkey":"1522","p_urlkey":"71363","p_title":"I\u2019m in since this morning!","p_cat":"LD #28","p_event":"LD28","p_time":"1387045800","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"1522","us_name":"rolfeth","us_username":"rolfeth","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>So I finally decided to make it official and do an &#8220;im in!&#8221;. I&#8217;m doing a 3D game, which is kind of ambitious I think, but I had some code laying around, currently hosted at\u00a0<a href=\"https:\/\/bitbucket.org\/rolfrm\/prototype5\">https:\/\/bitbucket.org\/rolfrm\/prototype5<\/a>\u00a0(prototype 1 through 4 did&#8217;t not live to see the day :\/ ).<\/p>\n <p>I&#8217;m using GCC\/Mingw C++ with GLFW3, OpenGL and probably some RTAudio once I get around to that. For editor I use emacs and thats it.<\/p>\n <p>I&#8217;m creating a kind of abstract game about carrying a spark(of life!)(you only get one) to a kind of explosive (of life!) device. Each level will include enemies that you have to avoid, they will take your spark.<\/p>\n <p>Currently its a bit like a 3D snake clone. But thats just the beginning!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/walking-a-surface.png\"><img class=\"alignnone size-medium wp-image-312504\" alt=\"walking a surface\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/walking-a-surface-287x300.png\" width=\"287\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/walking-a-surface-287x300.png 287w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/walking-a-surface.png 528w\" sizes=\"(max-width: 287px) 100vw, 287px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Best luck to you all!<\/p>","time":"December 14th, 2013 1:30 pm","title":"I\u2019m in since this morning!"}