“Our Last Hat” — mighty magicks

As Mrs. Berzee once observed wisely, “Some wizards have special powers.” The White Wizard, for example, fires gusts of wind. The Green Wizard creates hedges of protection, and the Yellow Wizard just makes everyone run too fast for their own good. The Other Wizard has no special powers yet, and I’m not even sure he will end up being Red, but in the interests of time I will continue without him and make this a Three Wizard Game for now.

Things left to program: boulders and pits of dangerous doom, a couple more enemy behaviors, and autonomous wizard portal-seeking behavior. After that, making some levels and tightening up their graphics.

[dropbox link to version 3]

ourlasthat3