{"author_name":"NickZangus","cat":"LD #28","comments":[],"epoch":1387045140,"likes":0,"metadata":{"p_key":"35792","p_author":"NickZangus","p_authorkey":"25285","p_urlkey":"71372","p_title":"Let\u2019s Update!","p_cat":"LD #28","p_event":"LD28","p_time":"1387045140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"25285","us_name":"NickZangus","us_username":"\/author\/nickzangus\/","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Practically completed the integration in Unity of game mechanics (last screenshot was just an image).<br \/>\n Things to do:<br \/>\n &#8211; Particle system effects for the engines of the balls<br \/>\n &#8211; Music and sound effects<br \/>\n &#8211; Better spawn of the enemies<br \/>\n &#8211; Death animation<\/p>\n <p>Time to eat!<\/p>\n <p><span style=\"line-height: 1.5em\">Actual gameplay:<\/span><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/temp-320-46408760.gif\"><img class=\"size-medium wp-image-312490 alignleft\" alt=\"temp-320-46408760\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/temp-320-46408760-300x225.gif\" width=\"300\" height=\"225\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"December 14th, 2013 1:19 pm","title":"Let\u2019s Update!"}