{"author_name":"iPope","cat":"LD #28","comments":[],"epoch":1387039440,"likes":0,"metadata":{"p_key":"35854","p_author":"iPope","p_authorkey":"3476","p_urlkey":"71435","p_title":"Earning dolla dolla","p_cat":"LD #28","p_event":"LD28","p_time":"1387039440","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3476","us_name":"iPope","us_username":"ipope","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>I&#8217;ve decided to remove health, happyness and hunger as mechanics. It didn&#8217;t really fit with it being an idle game and required to much active attention. The game already has a better feel now without them and the mechanics are coming together in a nice cohesive gordian knot of code. I&#8217;ve added the ability to automatically gather garbage through garbage collecting employees. This required quite a bit of boilerplate code that will make future rate type things very simple to do, but it took me ages to figure out the math.<\/p>\n <p>Really this is just a short check-in to organize my thoughts and keep with the spirit of sharing my development progress. I&#8217;ll be returning to work, but right now I need a break! Skyrim me thinks. I know, I know, dangerous right!<\/p>","time":"December 14th, 2013 11:44 am","title":"Earning dolla dolla"}