{"author_name":"arrogant.gamer","cat":"LD #28","comments":[],"epoch":1387029240,"likes":0,"metadata":{"p_key":"35994","p_author":"arrogant.gamer","p_authorkey":"22995","p_urlkey":"71575","p_title":"Dreads, I has one","p_cat":"LD #28","p_event":"LD28","p_time":"1387029240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22995","us_name":"arrogant.gamer","us_username":"arrogant-gamer","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Hi<\/p>\n <p>Oh My God. I started working on implementing a zelda-like &#8220;scroll&#8221; in Quintus for when you leave a room. I started. At like 10 am. Now it is 16:49 pm and I am _almost_ done. This is definitely a wake-up call: my experience making engines is zero. I&#8217;ve made 1 Twine game and 1 puzzlescript, and jumping from that into doing almost everything myself (Quintus provides some stuff, but not much for the RPG genre yet) is a bigger thing than I expected. Even with a programming background, a good amount of math, and excellent Javascript powers&#8230; this is a challenge! Apparently, practice makes perfect.<\/p>\n <p>Will I finish? Yes. Will I have to change what finished means? Maybe.<\/p>\n <p>My original idea is pretty special, and I&#8217;d really like to make it. It is a &#8220;twist&#8221; that would be so, so sweet. However, I am putting zelda-like-ness first. If by mid-day tomorrow I have a zelda-like worthy of being called &#8220;like zelda&#8221;, then I will start working on the twist. If not, I will submit it as a 1-heart zelda-like.<\/p>\n <p>Ugh!<\/p>\n <p>z.<\/p>","time":"December 14th, 2013 8:54 am","title":"Dreads, I has one"}