After a restart and about an hour of work…

So, here’s the result after an hour or so. I restarted everything, because the original idea didn’t really work out as intended. Now, it’s going to be a chess with a twist! Of the last hour, I spent most of my time modeling and texturing the tokens. Now, it’s time for the game logic… And, if you want to see me struggle through this, check out my stream at http://www.twitch.tv/manabreak_ld :)

Tags: blender, chess, LD28, unity, unity3d