{"author_name":"TheMagicalSteve","cat":"LD #28","comments":[],"epoch":1387026840,"likes":0,"metadata":{"p_key":"36031","p_author":"TheMagicalSteve","p_authorkey":"503778","p_urlkey":"71613","p_title":"Finally time to get started","p_cat":"LD #28","p_event":"LD28","p_time":"1387026840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"503778","us_name":"themagicalsteve","us_username":"themagicalsteve","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>After getting hyped up about competing in my first Dare for ages, I managed to break my left wrist in the week. But after a morning of Christmas shopping, I&#8217;m ready to single hand idly take on the Ludum Dare (no pun intended). After a bit of brain storming, I&#8217;ve decided to create a simple, randomized Pokemon\/Final Fantasy style fighting game in which you will only get to use each fighter once. I will be using Unity as the engine, writing in C# on MonoDevelop, creating graphics using Pain.Net and Inkscape and attempting to create some music and sound effects with Audacity and either Garage Band or FL Studio.<\/p>\n <p>Magical Steve Out.<\/p>","time":"December 14th, 2013 8:14 am","title":"Finally time to get started"}