{"author_name":"hernugo","cat":"LD #28","comments":[],"epoch":1387024380,"likes":3,"metadata":{"p_key":"36058","p_author":"hernugo","p_authorkey":"503182","p_urlkey":"71640","p_title":"Here we go again","p_cat":"LD #28","p_event":"LD28","p_time":"1387024380","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"503182","us_name":"hernugo","us_username":"hernugo","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>It&#8217;s Saturday morning here in Argentina and I already wasted a lot of time, but I think I can still make it.<\/p>\n <p>I&#8217;m using my own opengl-based engine, <a title=\"Crimild\" href=\"https:\/\/github.com\/hhsaez\/crimild\">Crimild<\/a>, and standard tools for asset creation: Photoshop, Sketchbook Pro, Blender, Audacity and Sfxr for sounds.<\/p>\n <p>Wish me luck!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/game\/\" rel=\"tag\">game<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a><\/p>","time":"December 14th, 2013 7:33 am","title":"Here we go again"}