{"author_name":"jormungandr","cat":"LD #28","comments":[],"epoch":1387022280,"likes":1,"metadata":{"p_key":"36088","p_author":"jormungandr","p_authorkey":"25676","p_urlkey":"71670","p_title":"My game so far","p_cat":"LD #28","p_event":"LD28","p_time":"1387022280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"25676","us_name":"jormungandr","us_username":"strisla","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p><img class=\"alignnone\" alt=\"\" src=\"https:\/\/24.media.tumblr.com\/c29d64d004bfb197c3e4acd3d8c1388c\/tumblr_mxsuk1BPwD1rpqabgo1_500.gif\" width=\"500\" height=\"500\" \/><\/p>\n <p>So my game is going to be some sort of turn based rpg. The idea is each party member only has 1 HP, and each enemy must be killed in 1 turn, otherwise they heal or something. Not sure if they should just recover or become invincible if you don&#8217;t kill them. Perhaps I&#8217;ll add difficulty levels if I have time.<\/p>\n <p>Each enemy has a weakness, and exploiting that is key to defeating them.<\/p>\n <p>Currently I have map generation, movement and pathfinding working, going to implement abilities and attacking next.<\/p>\n <p>Currently my ideas for each class&#8217; abilities are:<\/p>\n <p>Rogue<br \/>\n &#8211; Backstab \u00a0\u00a0\u00a0 &#8211; criticals do 4x damage\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; passive<br \/>\n &#8211; Stealth \u00a0\u00a0\u00a0 &#8211; don&#8217;t give off pathfinding info\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; passive<br \/>\n &#8211; Blind\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; target can&#8217;t move or attack next turn\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 1<\/p>\n <p>Hunter<br \/>\n &#8211; Snare\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; target can&#8217;t move next turn\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Power shot\u00a0\u00a0\u00a0 &#8211; deal 2 physical damage to target next turn\u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Shoot\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; deal 1 physical damage to target\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<\/p>\n <p>Cleric<br \/>\n &#8211; Shield \u00a0\u00a0\u00a0 &#8211; target is immune to damage this turn\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Holy weapon\u00a0\u00a0\u00a0 &#8211; target deals holy damage next attack\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Smite\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; deal 1 holy damage to target\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<\/p>\n <p>Wizard<br \/>\n &#8211; Flame weapon\u00a0\u00a0\u00a0 &#8211; target deals fire damage next attack\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Fire bolt\u00a0\u00a0\u00a0 &#8211; deal 1 fire damage to target\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Mirror image\u00a0\u00a0\u00a0 &#8211; spawn a illusion that enemies will target\u00a0\u00a0\u00a0 &#8211; range: 1<\/p>\n <p>Knight<br \/>\n &#8211; Block\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; immune to damage this turn\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 0<br \/>\n &#8211; Taunt\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; reduce party member&#8217;s visible range\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 0<br \/>\n &#8211; Intervene \u00a0\u00a0 &#8211; swap positions with another party member\u00a0\u00a0\u00a0 &#8211; range: 1<\/p>\n <p>Barbarian<br \/>\n &#8211; Charge\u00a0\u00a0\u00a0 &#8211; move in a direction and attack\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; range: 1<br \/>\n &#8211; Roar\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; target moves away from party next turn\u00a0\u00a0\u00a0 &#8211; range: 3<br \/>\n &#8211; Rend\u00a0\u00a0\u00a0 \u00a0\u00a0\u00a0 &#8211; target is weak to physical damage this turn\u00a0\u00a0\u00a0 &#8211; range: 1<\/p>\n <p>Each level of the dungeon you complete will give you 1 skill point for the entire party. And maybe each party member can only learn 1 skill. Not sure about that yet.<\/p>","time":"December 14th, 2013 6:58 am","title":"My game so far"}