{"author_name":"edshaw","cat":"LD #28","comments":[],"epoch":1387021140,"likes":0,"metadata":{"p_key":"36103","p_author":"edshaw","p_authorkey":"0","p_urlkey":"71685","p_title":"One world, and its yours to save.","p_cat":"LD #28","p_event":"LD28","p_time":"1387021140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Come on and slam, welcome (me) to the jam.<\/p>\n <p>I&#8217;ll be using libGDX. Yay for Java, and GWT. Hopefully I&#8217;ll get a HTML build working, to make playing it as easy as possible.<\/p>\n <p>My game is focused around the idea of your home world under terrorist threat. Your elite squad of disposable warriors must neutralise the terrorist threat, and disarm the world-shattering bomb, but they only have 1 minute to live. Thank goodness you can manipulate the persistent world in which you place, allowing you to optimise future runs, and make it further to your goal.<\/p>\n <p>&nbsp;<\/p>\n <p>Here&#8217;s my current progress:<\/p>\n <p><a href=\"http:\/\/i.imgur.com\/2QiBTZQ.png\"><img class=\"alignleft\" alt=\"\" src=\"http:\/\/i.imgur.com\/2QiBTZQ.png\" width=\"1188\" height=\"912\" \/><\/a><\/p>","time":"December 14th, 2013 6:39 am","title":"One world, and its yours to save."}