{"author_name":"Suyo","cat":"LD #28","comments":[],"epoch":1387009800,"likes":1,"metadata":{"p_key":"36216","p_author":"Suyo","p_authorkey":"506380","p_urlkey":"71803","p_title":"Working on the Engine","p_cat":"LD #28","p_event":"LD28","p_time":"1387009800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"506380","us_name":"Suyo","us_username":"Suyo","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>Hourly Update, Number 2!<\/p>\n <p>While in the end, I&#8217;d like to have an angled camera, to simplify motion and collisions, the game will internally run on a 2d plane, and the perspective will be done during the rendering.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/12\/14\/working-on-the-engine\/ld28_11\/\" rel=\"attachment wp-att-309954\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28_11-550x412.png\" alt=\"ld28_11\" width=\"550\" height=\"412\" class=\"aligncenter size-large wp-image-309954\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28_11-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28_11-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ld28_11.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>So far I&#8217;ve got a player and a bunch of enemies. They don&#8217;t take damage yet, but that will obviously change. I&#8217;ve already wrote some of the camera code, and it works pretty well. Only problem I&#8217;m thinking about is how to have the ray go behind objects or enemies, but that&#8217;s not on the todo list until later.<\/p>\n <p><em>Now listening to: Savant &#8211; ISM<\/em><\/p>","time":"December 14th, 2013 3:30 am","title":"Working on the Engine"}