{"author_name":"juhkystar","cat":"LD #28","comments":[{"author_name":"","time":"December 14, 2013 3:30 am","epoch":1387009800,"text":"I don&#8217;t really have any ideas for my LD lol, but I had to comment on this, cause that sounds freaking amazing!","spam":"N"}],"epoch":1387009440,"likes":2,"metadata":{"p_key":"36217","p_author":"juhkystar","p_authorkey":"506445","p_urlkey":"71804","p_title":"One Bullet, NO PROBLEM","p_cat":"LD #28","p_event":"LD28","p_time":"1387009440","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"506445","us_name":"juhkystar","us_username":"juhkystar","event_start":"1386892800","event_key":"20","event_name":"LD28"},"text":"<p>&nbsp;<\/p>\n <p>Quick screenshot of what I&#8217;ve got so far:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pic1.png\"><img class=\"alignnone size-medium wp-image-309959\" alt=\"pic1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pic1-300x238.png\" width=\"300\" height=\"238\" \/><\/a><\/p>\n <p>There&#8217;s not really much to show in a screenshot at this point, but so far I&#8217;ve polished up the movement mechanics to where I want them (double jump, wall jumping, dashing, etc), and I&#8217;ve done most of the bullet mechanics, with the exception of fixing one annoying bug whenever I try to swap player position with the bullet&#8217;s.<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/pic1.png\"><br \/>\n <\/a><\/p>\n <p>The basic idea of the game is that you only have one bullet to attack enemies with, and you have to pick it up to reuse it. There&#8217;s quite a few unique properties to it however. The bullet can bounce off walls so it&#8217;s easier to angle it back to yourself, you can swap positions with the bullet after it&#8217;s fired to dodge attacks, you can curve the bullet by flicking the mouse, and you can buffer shooting the bullet before picking it up so that it insta-shoots for double damage. Also, the bullet homes in on the player if they are close enough just to help with picking up an object with such a small hitbox. I&#8217;ll have the mechanics just add onto each other through various pickups in the game. I might end up adding a few more ideas (like maybe charging the bullet into a MEGA bullet for boss fights, or adding a melee knockback to help when the player is trying to recover the bullet), but that&#8217;s the core gameplay for now.<\/p>\n <p>Now to get some rest and work on a lot of the actual design when I wake up tomorrow!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/juhkystar\/\" rel=\"tag\">juhkystar<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a><\/p>","time":"December 14th, 2013 3:24 am","title":"One Bullet, NO PROBLEM"}