Progress Report #2
Finished:
- Building generation and rendering
- Depth buffer precision issue fixed (moved things further apart)
- Basic structure for enemy/projectile/buildings
- Basic rendering for enemies and projectiles
To-do:
- Collision detection
- Implement enemies and projectile mechanics
- Make an enemy AI
- Fix the shoddy code I use to render the pointer
- Change around the building gen parameters
- Add outlines to buildings
- Add objectives
- Add ability to see level’s seed
- Add more obstacles than just big blocks
I’m surprised at how much I got done in 5 hours. I’m thinking that if I can get the collision detection and enemy AI done tonight, then I can implement an (one) objective system tomorrow morning, then use the rest of the day to polish up my code and maybe submit it to the 48 hour Ludum Dare competition. Yay!
Progress can be seen here again
Here is a new screenie:
Also, watching notch’s livestream is therapeutic…
